Arma 3 Global Mobilization v1.5.7694 Update Patch Notes (2023)

Bohemia Interactive has just released the patch notes for the Arma 3 Global Mobilization v1.5.7694 update, and here’s the complete list of changes and fixes added with this patch. The game has been around since 2013 and still has a large fan base. The dev supports the game with constant updates, and the latest one is proof. You can scroll down and see the patch notes of the Arma 3 Global Mobilization v1.5.7694 update.

New Content:

Vehicles

  • Added: Typ 247
  • Added: Typ 251
  • Added: Typ 253
  • Added: W123
  • Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors)
  • Added: Civilian FlKfz ELW (Firefighters) (Typ 247)
  • Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)
  • Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)
  • Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors)
  • Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants
  • Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants
  • Added: GC Army SPW60PA with DShKM
  • Added: GC Army SPW40P2 (Ch)
  • Added: DK Army M247 (Typ 247)
  • Added: DK Army M253 (Typ 253)
  • Added: DK Army M253 Military Police (Typ 253)
  • Added: GE Army PKW 8 Seats (Typ 253)
  • Added: GE Army PKW 8 Seat Military Police (Typ 253)
  • Added: GE Army PKW 5 Seats (Transport) (Typ 247)
  • Added: GE Army Pkw Heavy (W123)
  • Added: GE BGS W123

Weapons

  • Added: P1SD Silenced Pistol
  • Added: PiMB and PiM variant (East German variant of PM pistol)
  • Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants
  • Added: G3KA4, G3KA4A1 RIS and color variants
  • Added: G3SG1 and color variants
  • Added: Golden G3
  • Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants
  • Added: G53A2, G53A3, MP M/85
  • Added: G8A1, G8A2 Precision Machine Gun
  • Added: MG8A1, MG8A2 Light Machine Gun
  • Added: PSG1
  • Added: MSG90, MSG90A1
  • Added: G11K2, G11K2 RIS and color variants
  • Added: SG542, SG542 RIS and color variants
  • Added: SG550, SG550 RIS and color variants
  • Added: SG551, SG551 RIS and color variants
  • Added: SG551 SWAT
  • Added: MZF512, MZF512 RIS Shotgun
  • Added: P2, P m/49
  • Added: RPG-18
  • Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5
  • Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD, and color variants
  • Added: Black Furniture texture variants for all East German AK variants (export models)

Attachments – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Added: AR15 4×20 scope
  • Added: FeroZ24 BLITS
  • Added: FeroZ51 Night vision scope
  • Added: PK-A Red Dot Sight (Black and Grey variant)
  • Added: PSO-1 (Black variant)
  • Added: PSO-6×63-1 (Black and Grey variant)
  • Added: RV Reflex Red Dot Sight
  • Added: ZF Fero Z 6×42 PSG1 Scope
  • Added: APP Aiming Point Projector
  • Added: ZF 10×42 Scope for MSG90
  • Added: NSPU Night Vision Scope (Black and Grey variant)
  • Added: Fero Z 1.5x-6x scope
  • Added: Fero Z11 (1x scope) for G11
  • Added: Fero Z11A1 (3x scope) for G11
  • Added: Flashlight P2 for AK weapons
  • Added: Beamlight LS20 (For Optics Slot)
  • Added: Beamlight L60
  • Added: Beamlight L6011
  • Added: Mclight 3D (For Optics Slot)
  • Added: McLight 2D
  • Added: LS Mini V Red Laser Aiming Device (For Optics Slot)
  • Added: LS Mini V IR Laser Aiming Device (For Optics Slot)
  • Added: LS1500 Red Laser Aiming Device (For Optics Slot)
  • Added: LS1500 IR Laser Aiming Device (For Optics Slot)
  • Added: LS45 Red Laser Aiming Device (For Optics Slot)
  • Added: LS45 IR Laser Aiming Device (For Optics Slot)
  • Added: L72 Red Laser Aiming Device
  • Added: L75 IR Laser Aiming Device
  • Added: L7211 Red Laser Aiming Device
  • Added: L7511 IR Laser Aiming Device
  • Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)
  • Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)
  • Added: PBS1 suppressor for AKM series weapons
  • Added: PBS4 Suppressor for AK74 series weapons
  • Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5
  • Added: TGP-P Suppressor for PiMB
  • Added: TGP-V Suppressor for SVD
  • Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)
  • Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)
  • Added: M10 Suppressor for MP2 Submachinegun
  • Added: G3 and G11 Bayonets (decorative weapon attachment)
  • Added: G3 Bipod for wide grip handguard variants of G3 and G33
  • Added: MSG90 Bipod for PSG1 and MSG90
  • Added: G8 Bipod for G8 and MG8

Items

  • Added: Fero 51 handheld night vision binocular
  • Added: FeroD-51 Night Vision Goggles
  • Added: NSG-66 Night Vision Goggles
  • Added: DM41 and DM41A1 Fragmentation Hand Grenade
  • Added: M26 and M16A1 Fragmentation Hand Grenade
  • Added: LP7 Laser Range Finder
  • Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn’t just copy paste! The soviets did!)
  • Added: PM-63 (now also available as pistol)
  • Added: PN-3 Handheld Night Vision Device (as pistol)
  • Added: G3 20 rounds double stacked magazines (40 rounds)
  • Added: SG5 30 rounds double stacked magazines (60 rounds)
  • Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)
  • Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants
  • Added: Boltcutter inventory item (See features section)

Units – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Added: GSG9 80s
  • Added: GSG9 90s
  • Added: East German Special Police Force
  • Added: GE BGS Group templates for “Squad” and “Post”
  • Added: GE BGS Group template Special Police Force (W123)
  • Added: GC Group template East German Special Police Force
  • Added: Revolutionary Infantry Units (INDFOR)
  • Added: Group templates for Revolutionary Fighters
  • Added: GC Army Light Anti Tank Soldier (RPG-18)
  • Added: PL Army Light Anti Tank Soldier (RPG-18)
  • Added: Light Machine Gunner (G8A2) to West German SF
  • Added: Light Machine Gunner (G8) to West German BGS
  • Added: Danish 80’s Special Forces Machine Gunner (Group Template also adjusted to include this unit)
  • Added: Danish 90’s Special Forces + Group Templates

Character Gear – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Added: Beanie with Headset Model Variant
  • Added: Berets for GE Border Guards and GSG9
  • Added: PSH-77 Helmet and variants with face shield
  • Added: PSH-77 variants in Strichtarn
  • Added: M38/72 Helmet with and without Acid Goggles
  • Added: Type 18 vest
  • Added: Type 3 vests
  • Added: Type 3A1 vests
  • Added: Special Operations Vest
  • Added: Special Operations Vest with Armor
  • Added: Combat Vest M3 (Police) Texture Variant
  • Added: Operator Suit BGS
  • Added: Operator Suit GSG9
  • Added: 9 new uniforms consisting of mixed civilian and military fatigues
  • Added: Headwrap in various colors and camos
  • Added: Headwrap with Headset in various colors and camos
  • Added: Glacier Glasses
  • Added: Storm hood Black
  • Added: Storm hood Black-Red
  • Added: Storm Hood Black with Dust Goggles
  • Added: Scarf in various colors and camos
  • Added: MP-Brassard without belt Model Variant
  • Added: M92 with Black Cover Texture Variant
  • Added: M92 with Black Cover w\ Goggles Texture Variant
  • Added: Standalone version of West German medic bag, usable in backpack slot
  • Added: Combat Suit (T-Shirt) Olive Texture Variant
  • Added: Battle Dress Uniform Olive Texture Variant
  • Added: Combat Backpack Black and Olive Texture Variant
  • Added: Field Cap wz.0443 (Frogscale) Texture Variant
  • Added: Field Uniform wz.4652 (Frogscale) Texture Variant
  • Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant
  • Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant
  • Added: M92 with Cover Olive Texture Variant
  • Added: M92 with Cover w\ Goggles Olive Texture Variant

Features / Modules – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Added: Automatic Furniture Module
  • Added: Automatic Furniture Module Support for Apex (Tanoa) style structures
  • Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures
  • Added: Automatic Furniture Module Support for Enoch (Livonia) style structures
  • Added: Automatic Furniture Module Support for Malden style structures
  • Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building’s orientation.
  • Added: Module to allow the Photocamera to save screenshots to your user folder.
  • Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder
  • Added: missionNameSpace variable “gm_photocamera_feature_disabled”. Set this to true to disable photocamera sound/shutter feature.
  • Added: missionNameSpace variable “gm_photocamera_feature_type” which specifies the type of camera that allows taking pictures. (Default: “gm_photocamera_base”)
  • Added: Scripted Eventhandler “gm_photocamera_takePicture”; Use via ‘ [missionNamespace, “gm_photocamera_takePicture”, {screenshot “cameraPicture.png”; }] call BIS_fnc_addScriptedEventHandler; ‘ to enable camera to take pictures that are saved to user profile\screenshots
  • Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)
  • Added: Ability to prevent bolt cutter usage per object: _obj setVariable [“gm_noBoltCutting”, true];
  • Added: GM Barbed wire fortifications can be deconstructed with bolt cutters
  • Added: Scripted Eventhandler “gm_boltCutterUsed”, passes [_object, _actionType].
  • Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)
  • Added: 15 mission helper “logic” objects to help with location identification

Objects – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Added: Couch
  • Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)
  • Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)
  • Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)
  • Added: Two new Radio Tent Compositions
  • Added: Five new crates for scenery
  • Added: Five new piles of crates for scenery
  • Added: Five new piles of crates with tarp over them for scenery
  • Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)
  • Added: Five Placeholder objects for use with compositions to reserve vehicle spaces
  • Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]
  • Added: Berm Objects (and automatic clutter variation)
  • Added: Command Bunker
  • Added: Radio Antenna Object (With destruction model)
  • Added: Randomized Variant of Work desk
  • Added: GZ1 and GSSZ70 fence variants with holes
  • Added: Mud Pit object
  • Added: New Furniture (Coffee Jug, Coffee Mug)
  • Added: New Furniture (Coffee Machine (yes it works!))
  • Added: New Furniture (Map Board 2, (supports custom textures))
  • Added: New Furniture (6 new shelves)
  • Added: New Furniture (Table 6 and variant with random clutter)
  • Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)
  • Added: Placeable Radio scenery object (AN/PRC 371)
  • Added: Placeable Radio scenery object (R123M)
  • Added: Placeable Radio scenery object (SEM 25)
  • Added: Sandbag barrier made with barrels
  • Added: Soviet style wooden small caliber ammo box
  • Added: Telephone 2 (Split from Table 3)
  • Added: Telephone 3 (Split from Table 3)
  • Added: Winter Variants of Camo Net Objects

Missions – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.

Misc

  • Added: Civilian vehicle first aid kits for east and west german civilian vehicles
  • Added: Editor place able version of the PETN and PLNP charge
  • Added: “gm_gc_bgs_searchlight_01_slow” variant of searchlight with very slow light traverse speed
  • Added: Additional vehicle insignias (Sofa, Dino Tape)
  • Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.
  • Added: GM’s rain-on-tarp sound to camo tarps and net objects.
  • Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25
  • Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)
  • Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green)
  • Added: “Woodland, Experimental” texturesources to all east german vehicles
  • Added: New Music Track “GM: Force Recon”
  • Added: New Music Track “GM: Lasers”
  • Added: New Music Track “GM: Redacted”

Content Changes – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

Overhaul

  • Overhaul: Gigantic Texture overhaul of all ground vehicles
  • Overhaul: Gigantic Texture overhaul of all handheld weapons
  • Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign
  • Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)
  • Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)
  • Overhaul: BRDM2 Added additional customization options
  • Overhaul: BTR60 Added additional customization options
  • Overhaul: BMP1 Added additional customization options
  • Overhaul: PT76 Added additional customization options
  • Overhaul: ZSU23-4 additional customization options
  • Overhaul: Ural 375d additional customization options
  • Overhaul: Ural 4320 additional customization options
  • Overhaul: 2s1 Added additional customization options
  • Overhaul: KPz1 Added additional customization options

Changes

  • Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)
  • Changed: “searchlight” weapon to searchlight turret object for improved AI behavior.
  • Changed: 2t Truck Camo Net roll and camo net roll rack animation separated
  • Changed: 2t Truck damper animation adjusted to better match suspension travel distance
  • Changed: AK Bayonet no longer clipping when attached to AK74 variants
  • Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask
  • Changed: Ammo Piles can now have their color changed
  • Changed: Danish Army Typ 1200 Patrol renamed to M111
  • Changed: Explosives and Mines added to “All Magazines” ammo boxes
  • Changed: FeroZ24 additional optic mode with illuminated reticle
  • Changed: ZFK4x25 additional optic mode with illuminated reticle
    Changed: PGO-7 additional optic mode with illuminated reticle
  • Changed: GM weapons attachments are now compatible with Standard A3 weapons
  • Changed: MG3 can now use its AA sight (last range mode)
  • Changed: New GC Army Camo paint variant “Woodland – Mud” (wds)
  • Changed: Switching texture related init eventhandlers to postInit eventhandler
  • Changed: West German Army Typ 1200 Patrol renamed to PKW 2
  • Changed: ZVN sight merged into single attachment component
  • Changed: 2S1 Added elevation capability to commander periscope
  • Changed: “COOP 04 Ninjas” is now “COOP 08 Ninjas”, added two extra helicopters and 4 more playable slots.
  • Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance
  • Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.
  • Changed: Activation/Deactivation sounds of AT and AP mines.
  • Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable
  • Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes
  • Changed: Adjusted weight of all AK47, AK74 and SVD weapons
  • Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box
  • Changed: AK47 Silenced Sounds
  • Changed: AK74 Silenced Sounds
  • Changed: G3 Silenced Sounds
  • Changed: G36 Silenced Sounds
  • Changed: M16 Silenced Sounds
  • Changed: SG5 (External suppressor) Silenced Sounds
  • Changed: SVD Silenced Sounds
  • Changed: MP2 Silenced Sounds
  • Changed: All cars and trucks have door sounds now
  • Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)
  • Changed: All Scopes switched to semi transparent scope mask for better situational awareness
  • Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))
  • Changed: Bicycle now has a bell to ring
  • Changed: Camouflaged variants removed from Arsenal to not clutter things up too much
  • Changed: Dedicated Horn sound for U1300L
  • Changed: Dexterity and Inertia rebalanced on all handheld weapons
  • Changed: Dexterity and Inertia rebalanced on all launchers
  • Changed: East German Compass F73 moved further up in the screen
  • Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)
  • Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)
  • Changed: G3A3 DMR name changed to G3A3A1 RIS
  • Changed: G3A4 EBR name changed to G3A4A1 RIS
  • Changed: GM Camo net objects support retexturing
  • Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)
  • Changed: GM’s explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)
  • Changed: GM’s Furniture is now available in ZEUS.
  • Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor
  • Changed: KPz1 (and variants) reverse speed increased to 32km/h
  • Changed: Laiktica PLC3A Viewfinder looks
  • Changed: Luna no longer able to be reloaded on regular ammo truck
  • Changed: Mi-2 Audible distance drastically increased
  • Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased
  • Changed: PETN/PLNP charge now take just a quarter of inventory space than before
  • Changed: PhysX Geometry of Static weapons to increase stability when used
  • Changed: Polish Special Forces now use Frogscale Camo Uniforms
  • Changed: Polish vests with PM-63 holster now show the handgun
  • Changed: Reduced Mass of DM31 AP mine
  • Changed: Reload anim for AK47 family of rifles/lmgs
  • Changed: Reload anim for AK74 family of rifles/lmgs
  • Changed: Reload anim for SVD
  • Changed: Rivers and ponds are now visible on the 2D map
  • Changed: Shelf 1 and Shelf 2 TextureSources
  • Changed: smokeshell inventory icons appear no longer flat
  • Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)
  • Changed: Switched Laiktica PLC3A photocamera to “gm_photocamera_base” base class
  • Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack
  • Changed: Typ1200 vehicle sounds (and horn)
  • Changed: West German black beret (no insignia) now available in arsenal
  • Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)
  • Changed: ZSU-23-4’s radar can be hidden via virtual garage.
  • Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope
  • Changed: BT 11 tower canopy can now be destroyed
  • Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM
  • Changed: “DM 24 Fashion Police” updated with new weapons, uniforms, vests and helmets for the random pool.
  • Changed: PM-63 slide now stays back on last round.
  • Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2
  • Changed: Adjusted the weapon rest point for MP2A1
  • Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)
  • Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)
  • Changed: Shot sounds for RPG-7, M72, PZF44, PZF3
  • Changed: Configured all the “outside cargo” position of the PT-76 to allow for rocket launcher use.
  • Changed: GM Campaign “State Scarlet” scenery changes to use some new objects
  • Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)

Content Fixes – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes

  • Fixed: 2S1 shadow issue on the right side of the turret
  • Fixed: 35mm FAPDS had huge explosion effect
  • Fixed: 9mm ammo had to high penetration values
  • Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well
  • Fixed: All uniform models to use new FireGeometry setup
  • Fixed: Bicycle had wrong faction classed defined
  • Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)
  • Fixed: BRDM2 damper animation now matches px damper simulation
  • Fixed: BrPz1 – Missing some shadow connection
  • Fixed: BrPz1 half bridge now has correct preview icon
  • Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process
  • Fixed: BTR60 damper animation now matches px damper simulation
  • Fixed: BTR60 instruments illumination is now working
  • Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail
  • Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal
  • Fixed: Do28d2 copilot can now take over controls
  • Fixed: Double user action on bargates, now only one is shown as appropriate
  • Fixed: DShKM tripod SensorPosition adjusted to match Optic Position
  • Fixed: Facewear items were not editor placeable
  • Fixed: Fagot tripod SensorPosition adjusted to match Optic Position
  • Fixed: G3 DM22A1 rifle grenade missing author
  • Fixed: Garage 3 and 4 Winter variants now placeable in editor
  • Fixed: GE GL trucks had co driver mirror rotated outwards
  • Fixed: GM Explosives (charges, mines) received dlc = “gm” tag
  • Fixed: GM snow is now tagged as “snow” so custom sound controller “snow” is true on GM Weferlingen Winter.
  • Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.
  • Fixed: gm_euro_mud_sound had incorrect “soundHit” configured
  • Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes
  • Fixed: HE Rockets were inheriting from HEAT rockets
  • Fixed: K125 broken UVs in lower lods
  • Fixed: L410 copilot can now take over controls
  • Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured
  • Fixed: LATGM tripod SensorPosition adjusted to match Optic Position
  • Fixed: M109 had double “mission” insignia in the back
  • Fixed: M109 M2 barrel was not recoiling
  • Fixed: M109G, Texture issue on turret shovels
  • Fixed: M113DK M2 barrel was not recoiling
  • fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = “smokeshells”;
  • Fixed: MG3 tripod SensorPosition adjusted to match Optic Position
  • Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire
  • Fixed: Mi2 Platan is unable to deploy the MN111 Mine
  • Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot’s medical kit)
  • Fixed: Missing shadow from gm_ammobox_pallet_01
  • Fixed: MN111 could be picked up but not be deployed
  • Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother
  • Fixed: P601 East german police had police symbol flipped on the hood
  • Fixed: Placeable magnet tape item correct TransportMagazines class
  • Fixed: Placeable money items use correct TransportMagazines class
  • Fixed: PM-63 magazine switch phase
  • Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.
  • fixed: RH202 20mm was using 35mm cartridge effect
  • Fixed: S5K penetration power decreased to 130mm
  • Fixed: Scattermines no longer selectable in arsenal
  • Fixed: Guard Tower searchlight can now be shot out
  • Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model
  • Fixed: OT-64 nation insignia on turret had strange shading
  • Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position
  • Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net
  • fixed: T55 loader can only be switched to from the outside
  • Fixed: TPz1 Shadow issue on front window armor
  • Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version
  • Fixed: UAZ Dashboard illumination
  • Fixed: Village sign north of Barmke said “Klein Sisbeck” at a distance.
  • Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point

Arma 3is available on PC, macOS, and Linux. For moreinformationregarding this update, check out the officialSteam post.

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